Moving Every Half Hour Could Help Limit Effects of Sedentary Lifestyle, Says Study

An anonymous reader quotes a report from The Guardian: Moving your body at least every half an hour could help to limit the harmful effects of desk jobs and other sedentary lifestyles, research has revealed. The study found that both greater overall time spent inactive in a day, and longer periods of inactivity were linked to an increased risk of death. Writing in the journal the Annals of Internal Medicine, Diaz and colleagues from seven U.S. institutions describe how they kitted out nearly 8,000 individuals aged 45 or over from across the U.S. with activity trackers between 2009 and 2013. Each participant wore the fitness tracker for at least four days during a period of one week, with deaths of participants tracked until September 2015. The results reveal that, on average, participants were inactive for 12.3 hours of a 16 hour waking day, with each period of inactivity lasting an average of 11.4 minutes. After taking into account a host of factors including age, sex, education, smoking and high blood pressure, the team found that both the overall length of daily inactivity and the length of each bout of sedentary behavior were linked to changes in the risk of death from any cause. The associations held even among participants undertaking moderate to vigorous physical activity.
Those who were inactive for 13.2 hours a day had a risk of death 2.6 times that of those spending less than 11.5 hours a day inactive, while those whose bouts of inactivity lasted on average 12.4 minutes or more had a risk of death almost twice that of those who were inactive for an average of less than 7.7 minutes at a time. The team then looked at the interaction between the two measures of inactivity, finding the risk of death was greater for those who had both high overall levels of inactivity (12.5 hours a day or more) and long average bouts of sedentary behavior (10 minutes or more), than for those who had high levels of just one of the measures.

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Done With YouTube? Here Are the 5 Best YouTube Alternatives

YouTube is the biggest repository of videos on the Internet, and sometimes it can get a little overwhelming. Sure, having over 1 billion videos to choose from is a luxury people in the 90s would’ve dreamt of, but the excesses of “Recommended” videos, clickbait, and other junk that you don’t care to see can make it tiring. Thankfully, there are alternatives.

Whether you’re after artsy short films, live-streams or gaming videos, there are great YouTube alternatives out there just waiting to be seen. Let’s examine some choices.



But Twitch is just full of annoying kids live-streaming and screaming down microphones!” I hear you cry. Well yes, partly it is, but it also has plenty of good unadulterated footage of just about every game you can imagine uploaded to its vast library. It’s so popular that non-gaming folks are also getting involved, as you can see in the image showing the Red Bull Soapbox Race Marathon.

It’s not just livestreams of some of the most hardcore gamers on the planet (which can also be a treat to watch) but a great place to watch no-commentary footage of your favorite titles. Alternatively, it’s the perfect place to go if a game’s just come out and you want to see it in action before committing.



DailyMotion doesn’t do much that YouTube doesn’t, but it’s damn good at the things it does do. Yes, YouTube has more videos, but the 100 million plus of DailyMotion aren’t to be scoffed at, and the latter is also renowned for having much better quality of actual videos (no potato-phone footage or 240p quality here).

Also, are the strict copyright protections on YouTube getting you down? The DailyMotion site owners tend to be more relaxed on that front, so you’re less likely to get the static copyright-infringement screen of death.



The thinking person’s video site, Vimeo is smaller than YouTube and more sensible. You won’t find silly animal videos and kids taking selfies of themselves slapping themselves repeatedly around the face or something. You’ll find more classy content like short films from festivals, documentaries, and well-shot, well-constructed videos from people who clearly know what they’re doing.

The comments reflect the content, and you’re more likely to find actual discussions surrounding videos rather than the cesspit of trolling and abuse that you find on YouTube, which is nice.



Keeping things simple, Zippcast looks like kind of what YouTube looked like ten years ago (probably – I don’t actually remember). It’s laid out more like a library database than a super-slick modern site, but that’s part of its charm, and it’s nice and easy to navigate as a result. Zippcast is particularly good for old stuff – old black-and-white movies, montages of old Nintendo commercials, and 1950s Burlesque videos, among other things.

That’s not to say that Zippcast doesn’t have its share of poppy listicle videos with titles like “Most Awkward Sex Scenes in Movies,” so there’s that side to it too. The community, also, is generally less vocal and antagonistic than the YouTube lot.



YouTube has its share of live-streaming stuff, but it can be hard to discover amid all the standard uploaded videos. Enter uStream, a site dedicated entirely to high-quality streaming and videos from respectable partners like NASA, Sony, and various zoos and museums.

Again, you won’t find any tacky videos here, just solid and often mesmerising footage of things like a livestream from the International Space Station or the inside of a giant shark tank at an aquarium. Now that we mention it, it’s a perfect site to set up a livestream in the background while you crack on with something else.

See, there’s more to life than YouTube, but if you’re dead-set on making the most out of Google’s video behemoth, then take control over it with our guides on how to listen to music on YouTube in the background on Android and how to avoid dodgy videos on YouTube. Happy viewing!

via Make Tech Easier

Apple’s iPhone Event Saw A Sharp Drop In Traffic For Porn

There are a handful of things that will make the world stop what they are doing collectively and pay attention, Game of Thrones is one of them, and Apple’s iPhone event held a couple of days ago was another one of them. The event saw Apple launch a new 4K Apple TV, the Apple Watch Series 3, and Apple’s new iPhone 8, 8 Plus, and iPhone X.

In fact it seems that the internet was so enthralled by Apple’s announcement to the point where it appears to have caused a sudden and sharp drop in traffic for porn, or at least that’s what the folks at Pornhub seem to be implying. The company has recently released some stats and as you can see in the graph above, there is a sharp drop in traffic to its website around the time of Apple’s announcement.

Sure, one could chalk it up to coincidence, but apparently this isn’t the first time it has happened, although compared to last year’s figures, this year seems to have had a more pronounced effect, which we’re guessing is probably due to the new iPhone X’s design and features that iPhone fans have been waiting for for the past 3 generations.

Pornhub’s stats also lists the kind of porn that Apple users tend to search for, so if you’re interested in some potentially NSFW insights, then head on over to Pornhub’s blog for the details.

Apple’s iPhone Event Saw A Sharp Drop In Traffic For Porn , original content from Ubergizmo. Read our Copyrights and terms of use.

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Incredible photos from the best space photographers of 2017


Interstellar dust shines in starlight light-years away from Earth. Green curtains of the auroras shimmer over a ghostly landscape in Iceland. A famous crater stands out in relief against the surface of the moon.

These are just a few of the winning photos chosen as part of the annual Insight Astronomy Photographer of the Year contest in 2017.

The images speak for themselves, so put them up on the big screen and scroll through. We guarantee you won’t be disappointed.

M63: Star Streams and the Sunflower Galaxy – Galaxies Winner

A bright, spiral galaxy, Messier 63 looks like a star necklace in which the stars have crashed outwards from the galaxy’s centre, producing this fantastic long train. The ghostly star arcs of the Sunflower galaxy had long been an elusive target for the photographer, but upon deciding to take the image in one of the darkest places in Europe – the Rozhen Observatory in the Rhodopes Mountains, Bulgaria – he successfully captured the astronomical object. Despite a warm winter and an early spring, there were snow drifts more than one metre high and it took a lot of effort to break through them, but the photographer prevailed, and captured the glittering galaxy in the unbelievably dark and crystal clear of Rhozen. Read more…

More about Space, Science, Photos, Space Photos, and Astronomy

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Why are so many organizations struggling to patch? [Q&A]

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Many recent cyber attacks like WannaCry have succeeded by exploiting vulnerabilities that, although known, have gone widely unpatched.

Why do some organizations find it so difficult to keep their systems up to date and what can they do to better protect themselves? We spoke to Wendy Nather, principal security strategist at Duo Security to find out.

BN: Despite the industry evangelizing the importance of updating software and patching, it’s evident that it’s not always happening — why is this?

WN: There are lots of reasons why organizations may be struggling to update software and patch systems. Many organizations simply don’t have the manpower and resources required to carry out updates to their software every week and many don’t possess the expertise to troubleshoot any problems which could arise. Additionally, their business may require operational availability at the expense of patching. For example, retailers tend to implement a change freeze between October and January so peak holiday shopping periods aren’t affected.

BN: What advice can you give organizations, in the short term, that simply can’t update to the latest software?

WN: If an organization is unable to regularly patch its systems, it’s imperative to do as much as possible to make them more resilient. For example, maintaining frequent backups and conducting data backup integrity testing, along with implementing a disaster recovery and emergency operations plan are all good practices to follow.

BN: How much of this boils down to money? Are there innovative ways that organizations without the biggest budgets can protect themselves?

WN: In the immortal words of Tom Gray of rock band The Brains, “Money Changes Everything.” If you are an organization below the Security Poverty Line, all sorts of dynamics come into play that make it harder for you to secure your technology. If you can’t afford to run your own systems, you end up relying on third parties; if you can’t afford expert staff, you may not even know what risks you’re facing, much less how to address them. As a small enterprise without much influence, you can’t force vendors to patch their security vulnerabilities.

Having said that, if you don’t have a large budget for security, you can still make up some of the difference by being very disciplined about how you run your IT. Know what you have, where it is, and what’s happening on it. If you’re in a position to choose new platforms and software, you’ll be better off with a carefully chosen, reputable service provider rather than trying to do it yourself. Just make sure that the service includes regular patching, and make sure it doesn’t conflict with your business requirements.

If you have legacy IT infrastructure, one of your ongoing projects should be to move gradually towards a more sustainable and flexible base. This will take years, but it’s never too early to start planning for it.

BN: What practical measures should the industry be taking to support organizations that are struggling?

WN: On the practical side, security vendors should be designing their products not just for those customers with the largest budgets, but also for those that have little to no budget, and those without security expertise. The industry must recognize that a “one size fits all” approach to prescriptive security does not serve all of the enterprise shapes and sizes. The unwritten assumption that software can and should be continually updated just doesn’t work for many industries.

Another part of the problem is that it’s impossible for small companies to afford the level of security that we think they need. Financial assistance, such as the device buy-back program proposed recently in the US (in which the government purchases old devices in the healthcare sector) don’t address the bigger issue that these devices were not built to be updated to begin with, and that they may well be replaced with devices which will themselves need to be replaced a few years down the line. We need to break the update addiction cycle, not exacerbate it.

Additionally, regulations only work if they’re based on an understanding of the dynamics behind the situation we’re in. We need a task force to look at underlying root causes rather than symptoms. Economic, technological and business imperatives drive whether a vendor even patches a flaw, as shown by Microsoft’s decision to release patches for unsupported OSs in the wake of WannaCry.

BN: What are your predictions for the future — can we make any real and lasting changes?

WN: The impact of the WannaCry and NotPetya attacks has given us added impetus to examine the wider issues around patching. In the future, we’ll likely see more attempts to add both carrots and sticks to improve the practice, but we should also question the fundamental assumption that enterprises can and should be patching all the time. Campaigns to make software more secure from the beginning are critical, and software liability is a topic that we will continue to explore, in conjunction with cyber insurance providers. Sadly, these won’t be the last attacks of this scale we see, so we need to learn the lessons of the past and ensure that safe software and effective security aren’t just for the most well-resourced or agile organizations.

Image Credit: alexskopje / Shutterstock

via Betanews

Someone Just Turned “Spongebob Squarepants” Into An Anime, And It’s Better Than The Original

For most of us, Spongebob Squarepants was an indispensable part of our childhood. Someone just made an Anime version of everyone’s favourite cartoon, and people really can’t decide whether they want to laugh or cry.

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The 1-minute 47-second video shows the beloved cast of Spongebob redrawn as Japanese-style animations, and follows the format of a typical Anime opening scene – blood, guts, drama and all. While some people are calling it the best thing since canned bread, others feel straight-up uncomfortable with it. The author, Narmak, has written that the video was just a side project done on spare time, and that we shouldn’t be expecting a full Spongebob Anime series. We can’t lie, though – we would probably watch it if it came to be.

If nautical nonsense be something you wish, check out the viral video for yourself below, find out how people are reacting to it, and add your own take at the end.

More info: Twitter, YouTube, Newgrounds

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Worldwide wearable device sales to grow 17% in 2017, says Gartner

Worldwide wearable device sales to grow 17% in 2017, says Gartner

Joseph Tsai, DIGITIMES, Taipei [Friday 25 August 2017]

Gartner forecasts that 310.4 million wearable devices will be sold worldwide in 2017, an increase of 16.7% from 2016. Sales of wearable devices will generate revenues of US$30.5 billion in 2017. Of that, US$9.3 billion will be from smartwatches.

In 2017, 41.5 million smartwatches will be sold. They are on pace to account for the highest unit sales of all wearable device form factors from 2019 to 2021, aside from Bluetooth headsets. By 2021, sales of smartwatches are estimated to total nearly 81 million units, representing 16% of total wearable device sales.

“Smartwatches are on pace to achieve the greatest revenue potential among all wearables through 2021, reaching US$17.4 billion,” said Angela McIntyre, research director at Gartner. Revenues from smartwatches are bolstered by relatively stable average selling prices (ASPs) of Apple Watch. “The overall ASP of the smartwatch category will drop from US$223.25 in 2017 to US$214.99 in 2021 as higher volumes lead to slight reductions in manufacturing and component costs, but strong brands such as Apple and Fossil will keep pricing consistent with price bands of traditional watches,” Mclntyre added.

Apple will continue to have the greatest market share of any smartwatch provider. However, as more providers enter the market, Apple’s market share will decrease from approximately a third in 2016 to a quarter in 2021. The announcement of a new Apple Watch expected in September may enable direct cellular connectivity for interacting with Siri, texting and transferring sensor data when the phone or Wi-Fi is not present. Gartner expects other consumer electronics brands such as Asustek, Huawei, LG, Samsung and Sony to sell only 15% of smartwatches in 2021, because their brands do not have as strong an appeal as lifestyle brands for personal technologies.

Two sub-categories that Gartner expects to perform well are kids’ smartwatches and traditional watch brands, which will emerge as significant segments for smartwatches. Gartner expects kids’ smartwatches to represent 30% of total smartwatch shipments in 2021. These devices are targeted at children in the two to 13 year-old range, before parents provide them with a smartphone.

The other sub-category, which will account for 25% of smartwatch shipments by 2021, is fashion and traditional watch brands. “Luxury and fashion watch brands will offer smartwatches in an attempt to attract younger customers,” said McIntyre. A final sub-category is represented by the startup and white-label brands such as Archos, Cogito, Compal, Martian, Omate or Quanta, which will account for 5% of smartwatch sales in 2021.

In 2017, 150 million Bluetooth headsets will be sold, an increase of 16.7% from 2016. Sales will increase to 206 million units in 2021, meaning Bluetooth headsets will remain the most sold wearable device through 2021. The growth in Bluetooth headsets is driven by the elimination of the headphone jack by major smartphone providers. “By 2021, we assume that almost all premium mobile phones will no longer have the 3.5mm jack,” said McIntyre.

Head-mounted displays (HMDs) account for only 7% of all wearable devices shipped in 2017, and will not reach mainstream adoption with consumers or industrial customers through 2021. “Current low adoption by mainstream consumers shows that the market is still in its infancy, not that it lacks longer-term potential,” said McIntyre.

Near-term opportunities for virtual reality HMDs among consumers are with video game players. Workers will also use them for tasks such as equipment repair, inspections and maintenance, but also in warehouses and manufacturing, training, design, customer interactions and more. Theme parks, theaters, museums and sports venues will purchase HMDs to enhance the customers’ experience in interactive attractions or movies, and add information and supplemental images at sporting events.

Gartner: Forecast for wearable device sales worldwide, 2016-2018 and 2021 (m units)
















Body-worn camera





Bluetooth headset










Sports watch





Other fitness monitor










Source: Gartner, compiled by Digitimes, August 2017

via DIGITIMES: IT news from Asia